Showing posts with label Robocop AGA. Show all posts
Showing posts with label Robocop AGA. Show all posts

Robocop AGA Work in Progress, Commodore Amiga

Way back in early October 2021, Daniel Allsopp started work on an Amiga AGA version of the classic Amiga game Robocop. The engine runs in 64 colours, utilising 64 pixel wide sprites for the background parallax on level 1, and a 4x fetch mode. Graphics were converted from the arcade originals, and reduced down with Paint and Photoshop into various banks of 16 colours. Daniel recently shared his latest update, and it's looking amazing. As this is an ongoing work in progress project, there is no download, and it will be a long time before any kind of official release. However, you can follow Daniels progress from the thread on the English Amiga Board.

Latest Updates
-Palette Optimisations
-Optimised RoboCop Sprites
-RoboCop Animations
-Reworked HUD
-Working Game Options
-Player Input
-Investigation 304
-Blacker Than Black Fixes


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