The Chaos Engine on the Commodore 64? New Video!

A while back we shared some interesting News regarding a work in progress demo of The Chaos Engine for the Commodore 64. To be honest though, this could be just proof of what is possible on the humble Commodore 64. The coder (Marv) so far, has never mentioned that it will ever become a full game, but we can only hope! Marv recently shared his latest video showing shooting recoil effects, just like the original game! It's certainly an impressive achievement so far, let's hope there's more to come!

Fragile Gamebert, Commodore 64

Get ready for the upcoming Gamebert Awards! The Gamebert trophy is made of fine glass and needs to be transported from the factory to the ceremony venue before it starts. Time is running out, and we need someone reliable to handle this task. Are you up for it? Join us in ensuring the safe delivery of the Gamebert trophies to the ceremony!

Head over to for more info.
Download: fragilegamebert.prg


Santa's Troubles, Commodore 64

I hope you all had a great Christmas this year, received all the presents you hoped for and spent some quality time with your friends and family. I'm currently catching up on the Commodore News after a couple of weeks of bad flu. This game may be late to CommodoreBlog, but I still think it deserves a mention, as some of us are still enjoying the festivities, turning our holiday into a long Christmas. At least that's what I do. Anyway here's a Commodore 64 Christmas game called 'Santa's Troubles' by lowcarb that I have enjoyed playing these last couple of days.

A few days before Christmas, the toys to be distributed to all the children of the world have now been packaged in Santa's workshop. Unfortunately, a gang of criminals decided to steal part of the gift packages to resell them on the black market. The criminals then went to the North Pole and entered the workshop stealing as many packages as possible and, after loading their truck, fled. Shortly afterwards, one of the village elves noticed what had happened and immediately raised the alarm. Santa Claus then hastily prepared the sleigh complete with reindeer and following the tracks left by the fugitives in the snow he reached the nearest town, where the criminals had set up their den and where they had unloaded the loot. Now Santa Claus will have to work hard to recover the stolen goods.

Download: santa'stroubles.d64

1988 Tetris Arcade Amiga AGA Port Close to Final Release

Tetris is a puzzle game developed by Atari Games and originally released for arcades in 1988. Based on Alexey Pajitnov's Tetris, Atari Games' version features the same gameplay as the computer editions of the game, as players must stack differently shaped falling blocks to form and eliminate horizontal lines from the playing field. The game features several difficulty levels and two-player simultaneous play.

Jotd is currently porting the 1988 Arcade version over to Amiga 1200. You can download the the latest beta version over at Expect a final release soon.
Source: English Amiga Board

Doomed PETSCII Pacman, Commodore Plus/4

Yes you've got it at first sight, it's him, it's your friendly neighbourhood yellow wakawaka pills eater. But now, in a Doom-like PETSCII fashion! Weeeird...
Kornél Kolma also known as Ko-Ko, continues to fulfil his personal PETSCII games' series, entering now straight on a universally sealed classic, and mixing stirring cooking it up with something very strange! And what has come out of the pan, in the very end? Doomed PETSCII Pacman, clearly! A brand new way to play against the phantasmatic Blinky, Pinky, Inky, and Clyde... And...Zinky? AND DRINKY? Who aaare they!?

Download: doomed_petscii_pacman.prg

SPRITEtris, A Tetris Game Using Only Sprites! Commodore 64

SPRITEtris is a Commodore 64 game which uses only sprites. It was created for the CSDb Only Sprites Compo 2023. Download: spritetris.prg Website: CSDb:

Stranded Cats, A New Multiplayer Adventure Game for the Commodore 64

Siegfried Croes the developer of the upcoming Stranded Cats, a multiplayer (split-screen) adventure game for the Commodorew 64, has kindly released a demo version to the public. Currently the game  is missing audio and might have a few graphical glitches here and there. It will be turned into a full game in the future. The game can be played on real hardware or on modern computers. See the included Readme.pdf for more info.

Download the demo here: Stranded Cats (Demo).zip

Binary Battle, Commodore 64

You have just woken up to find out your floppy disk is full of viruses! Unfortunately, it contains the only copy source code of the game you have been working on in the past months...

Recover the source code before the disk is damaged beyond repair! Luckily, you have an excellent anti-virus program, Binary Battle, at your disposal. Use it to destroy all the viruses before it is too late!

Head over to for more info.

The Secret of Monkey Island, Commodore 64

In The Secret of Monkey Island, you play the role of Guybrush Threepwood, a young man who has just hit the shores of Mélée Island (somewhere in the Caribbean). Our naive hero’s travels have led him to Mélée Island in a quest to fulfill his life’s become a fierce, swashbuckling, bloodthirsty Pirate. Unbeknown to Guybrush, however, there have been some strange happenings in the area surrounding Mélée Island and the more mysterious Monkey Island. As he walks into this maelstrom of mystery, Guybrush will soon be very aware that things are not what they appear to be, that even bloodthirsty pirates can be scared, and that there’s more to being a pirate than swinging a sword and drinking grog!

Although you may have played other Lucasfilm games, there are a few differences in the C64 Version of The Secret of Monkey Island that you should be aware of. The interface of this game is not a SCUMM interface. So there are no animations in the game and the verb and objects are used slightly different than you might know from SCUMM games. Nevertheless, you do not need to “double-click” on objects to use or activate them. A single click of the controller button should be used consistently throughout the game.

Download: The Secret of Monkey
Source: CSDb

Codemasters Stuntman Seymour for Amiga recovered

1993 Codemasters Amiga game Stuntman Seymour has been recovered. The full game is now available to download in various formats including floppy .adf and WHDLoad. Head over to to read more information about the game and how it was found after all these years.


A China Miner Christmas! New Remake by Arlasoft for the Commodore 64

Miner Wally returns in this Christmas-themed revamp of the infamously difficult C64 single-screen platformer from 1984. But a bit of snow and a Santa costume isn't the only thing that's changed, Wally has now developed his athletic abilities beyond recognition to give you the player a fighting chance of actually completing a level and hopefully having a lot more fun along the way..

The entire game has been re-written from the ground up complete with 'modern' controls and physics together with fairer collision detection to allow your character to nimbly traverse around the screen in a more contemporary fashion, whilst retaining the THIRTY fiendish level designs from the original that 99.99% of players never managed to reach, due to the bizarre control scheme and need for split-second timing.

Download: cminerx_100.d64

Retro Rewind: Deathflood Dungeon of Doom, Commodore 64

Hidden deep in the mountains, the abandoned stronghold rises before you. Once owned by an evil necromancer, who died during a dark ritual. You’ve heard of tales about incredible riches, but no one has told you about the vicious trap to repel intruders. Will the Deathflood swallow you up or can you escape with enough loot to change your fate?

In this game you are locked deep down in a dark dungeon full of evil creatures, traps and a constantly rising flood. Your main goal is quite simple: To escape this hostile place…alive. At second glance, your quest might not be as easy as expected. There are additional objectives, hidden secrets, some nasty pitfalls and several choices to make.

-Three worlds with unique graphics, foes, gameplay and soundtracks
-19 very individual levels, most with several paths to finish
-Choose between two heroes with different strengths
-Multiple game goals and game endings
-PAL/NTSC support
-Protopad support
Download the game here: deathflood_dod_build_2023_04_27.d64

Roguebot, Commodore 64

In the early sixties, NASA scientists detected a strange celestial body, that was slowly heading towards Earth, and they calculated a certain impact 60 years into their future. Based on intercepted radio transmissions from this asteroid-like body, they determined, that it was purposely guided. To avoid global panic, they decided to keep this find a secret, and sent an armed robot to intercept the body and exterminate the evil entities on board, smirkingly called the seven wizards.

Now over 60 years later, the probe with the robot has landed on the asteroid, but there is not a single scientist alive from the original crew. Scattered documents found in a mouldy box in a NASA basement is all that is left. Apparently, the robot has to be controlled using punch cards, and due to the asteroid’s rotation, there is only a small period of time for sending the list of punch cards to execute during the next rotation.

Roguebot is a deck builder rogue-like dungeon crawler game for the C64.
-More than 50 different cards
-Sixteen different enemy classes
-Random generated dungeons
-Autosave at each level start
Download the game here: roguebot.d64

Spelunky64, Paul Koller Teases his New C64 Game with a Brand New Trailer!

Paul Koller just dropped a brand new trailer for his upcoming C64 platformer Spelunky64, and boy are we excited! Code by Paul Koller. Music and sfx by Mikkel Hastrup. Game will be available soon. Check out the video below.

Yewdow, Commodore Plus/4

In Yewdow you control a robot that marks out a route with arrows for a car that has no driver! Despite this formality, the car still seems to drive just fine. Your main focus is to collect all the flags on the screen laying out the arrows in their pathway until the last flag is collected. The game really is that simple. Early levels are very easy with only a weird ghost cat occasionally running into you, easy to avoid, more an annoyance than any real problem. As you would expect later levels become a little more challenging. My first experience of this game was on the ZX Spectrum, a nice version with some pleasant cutesy music playing in the background. From what I can tell the games original roots are Japanese with many different versions released for various Vintage computers. You can download load them all here. Today I want to share the Commodore Plus/4 version, which was released this year by Inufuto.

Download: yewdow.prg

NinjFeratu, A New Ninja Platformer for Amiga

Sakai, 13th century A.D. , on a dark night when Yoshi’s family had a quiet dinner, they were attacked by an evil Vampire who had come to the island on a ship from China in search of new blood. He brutally entered the house and killed Yoshi’s entire family, “” and turned him into a vampire. Yoshi was a Shinobi apprentice who saw how this vampire cut short his life and that of his relatives in a tragic way, he swore revenge to the vampire and set out to find and destroy him at any cost.

Currently the game is still in development, but you can purchase a current working version for 5.95€ EUR. NinjFeratu requires any Amiga with 1MB chip ram + 512KB. Like most new games these days an Amiga 1200 is recommended but is not mandatory. Head over to to grab a copy.

Learn the art of developing a C64 game with POLAR BEAR IN SPACE!

Fans of the modern day C64 title POLAR BEAR IN SPACE! might be interested to know that coder Silvan Reinhold has published a book providing retrospective insights to his coding experience on the game project.

Titled The Art and Development of 8-Bit games with POLAR BEAR IN SPACE!, Silvan lifts the veil on the behind the scenes creative process and is a great read to those interested in writing their own games or to those who are curious about the inner workings of development projects.

The Art and Development of 8-Bit games with POLAR BEAR IN SPACE! is available now from Amazon in three different formats - Hardcover, Paperback, and Kindle Edition.

Amazon UK
Amazon USA
Amazon Australia

Tetris Recoded by RetroBytes, Commodore 64

Tetris is a puzzle video game created in 1985 by Alexey Pajitnov, a Soviet software engineer. It has been published by several companies for multiple platforms, most prominently during a dispute over the appropriation of the rights in the late 1980s. After a significant period of publication by Nintendo, the rights reverted to Pajitnov in 1996, who co-founded the Tetris Company with Henk Rogers to manage licensing.

I’m not going to waste time describing how to play Tetris. I’m pretty sure this is one of the most worldwide known games, along with Mario Bros. and Sonic. However I do have some good News to share today. RetroBytes group recently released a new Tetris clone for the Commodore 64 which came first place at LuheCon³ Demo Party in the mixed game category. Download it here: TETRIS recoded.d64

Retro Rewind: NewsStand, Commodore 64

NewsStand is a very unique game for the Commodore 64 (made by AGPX and Phobos), in which our hero Joseph has to collect the money in order to buy cassette tapes with the legendary games for the C64, but many enemies will try to stop him! In Italy, in the 80s, these cassettes were sold on news stands and it was a thrill every time to return home and try them all. In memory of those magical moments, we made this video game.


Santa's Workout 3, Festive Fun on the Commodore 64!

It's Christmas Eve. Santa has to deliver the gifts, but be careful, so you don't wake up the kids or pets! Santa will fall from the chimney and your task is to find the Christmas tree somewhere in the house. Every time you walk, enter a door, or move a piece of furniture, a sound is generated. There are lying some slippers around the houses, which will make your movement silent for a while. Don't let your sneak meter get full! The game is tested on real hardware, TheC64, and VICE emulator. The game will run in PAL and NTSC modes, but it's not optimized for NTSC.

Download the game here: santa3.d64

Into The Eagle’s Nest Deluxe, Commodore Plus/4

Into the Eagle’s Nest is a video game developed by Pandora and published for Amiga, Amstrad CPC, Apple II, Atari 8-bit, Atari ST, Commodore 64, IBM PC, and ZX Spectrum starting in 1987.

In the fortress “Eagle’s Nest” three comrades are held captive. The task of the player is to free them. Furthermore the building needs to be explored and as many stolen treasures as possible need to be found. The main aim of the game is to destroy the fortress. This is reached by activating a detonator on each floor. Here it is advisable to bring the comrades to safety beforehand. For this you need to escort them to the exit on the first floor. The elevators between the floors can only be used with the help of a keycard that you find on each of the single floors.

Legion Of Doom group over on Plus/4 World have recently released a new Deluxe version of the game, with various improvements over it’s C64 counterpart. Read more information here. Download the game here: into_the_eagles_nest_deluxe.prg

Blastopia DX Special Edition, Richard of TND, Commodore 64

It is the year 2092. Sightings of an alien ship was discovered. Scientists set their communication satellites to welcome the alien kind and offered to trade with the aliens. Unfortunately, humans and aliens didn't understand each other, so the aliens hovered down and captured camels from zoos and farms around the world. Then they fled into different planets. Luckily, scientists were watching. Unfortunately, you have been chosen by the Inter Space Rescue (ISR) authority to set off into deep space and enter each of the 8 alien planets on a rescue and destroy mission.

 - Updated front end presentation with scroll text
- Hi score table and saver (if playing disk version)
- A set of in game difficulty options (Standard / Arcade / Death Run)
- Eight different horizontal scrolling game worlds
- Eight levels of alien blasting action
- Background animation including star field and deadly lazers
- Upbeat music and sound effects
- Plenty of addictive alien blasting
- PAL and NTSC compatible
- Compatible with 1541Ultimate, Ultimate 64, theC64 mini/full size computers

Download: Blastopia DX-Special
More info:

Devolution Global Warming, A real-time strategy game for the Commodore 64

Earth has become a hot and dry place. The struggle for food and water has led to a breakdown of civilization and caused devastating wars and destruction. From the ashes of modern society, the survivors have organized themselves into tribal structures and are fighting each other for survival in the barren wastelands.

Devolution – Global Warming is a real-time strategy game that requires quick tactical decisions and a good long-term strategy. Your goal is to unite the survivors of the apocalypse. But there are others who are trying to do the same. To win, you have to defeat all your opponents or at least stay alive longer…
Download the game here:

Dagon’s Awakening, (ES) Commodore 64

The world seems to be falling apart, ravaged by disease, war and famine. It is time to take a step and bring the order predicted in the ancient manuscripts. As a member of the Esoteric Order of Dagon, you are tasked with awakening one of the Ancients. Your submarine Derleth’ is heading towards Y’ha-nthlei, the sunken island. Your journey seems safe but as you get closer to your destination, mysterious things start to happen. Some crew members have spooky nightmares, but the biggest challenge is yet to come. One of the Deep Ones approaches your ship.

As captain of the submarine, Derleth’ , we travel with our crew to the island of Y’ha-nthlei to awaken an Ancient and save civilization from the chaos that reigns on earth. Along the way we will encounter all kinds of problems that will complicate the trip and that will make us have to make all kinds of decisions to save the mission and reach a successful conclusion. We will have to interact with the entire crew and carry out multiple actions to control the hostile supernatural forces that try to prevent us from reaching the island and failing. Download the game here: despertardagon.d64

Amiga Game Roguecraft from Badger Punch Games Close to Release

Ricki Sickenger from Badger Punch Games recently announced on Twitter that their latest Amiga game is very close to being released. If you’re not familiar with Badger Punch Games, they are responsible for the excellent Rogue64 on the Commodore 64, and the new enhanced Amiga version is looking absolutely gorgeous!

Roguecraft is a modern turn-based rogue-like focused on simplicity and fun. It is a dungeon crawler where each play-through is a unique experience. As you progress in the game you will combat meaner monsters and tougher challenges. You only have one life, so you have to be careful, but if you reach the end there are wonderful rewards to be gathered! Roguecraft is currently under development for the Commodore Amiga, with other platforms to follow.

Download: Rogue64
Download Amiga Demo:

Soul Crystal +TFDS, Full English Translation by Onslaught Released!

C64 group Onslaught have released an English translation of the 1992 Commodore 64 game Soul Crystal. As well as the English translation, they’ve also released an EasyFlash version and also the German version. Check out the links below to grab the download.

Your name is Dave, and these are your first holidays you’re spending alone, without your parents. You’re resting in a hotel near a mysterious loch in Scotland. You go swimming in the lake and dive through a waterfall – on the other side of it, you’re finding yourself in a strange fantasy-like world.

The game is a mixture of a graphical and text-adventure. All actions can be performed by typing or by clicking on the icons. The story takes some wild and unexpected turns and encourages you to keep playing. A relatively hassle-free user interface makes it easy to get started. The graphics are quite good for the 64 and the background music is also quite audible. And the text, which comes in large quantities and is not always completely logical, is easier to read than the Amiga version. Friends of (now rare) text adventures will still enjoy Soul Crystal.


Briley Witch Chronicles 2 Released!

Briley Witch Chronicles 2 is a new RPG for the Commodore 64, PAL and NTSC. The sequel to Briley Witch Chronicles.

Follow the continuing adventures of Briley, a modern day girl lost in a strange new world. Take control of Briley as she continues to explore her new life, aided by Smokey, her grumpy cat – and best friend.

Briley Witch Chronicles 2 is based on books 5 and 6 of the Briley Witch novels: The Fallen Witch, and Grey Waters. Download the game here: Follow Sarah on Twitter.

-Japanese-inspired RPG, with full-screen scrolling.
-Hours and hours of gameplay (19+ with normal play).
-Story-driven, following the plot of Briley Witch novels 5 & 6.
-Turn based combat, also with cats!
-Gather ingredients to make powerful potions.
-Lots of characters to talk to.
-Supports 2-button C64GS or compatible joysticks.
-Can be played entirely with a one-button joystick.
-Save/load to either cartridge or disk.
-Includes a full A5 manual (full colour or printer friendly).
-PAL and NTSC compatible.
-TheC64 Mini & Maxi compatible.